Now this is a puzzle game I enjoy!
Just like Cocoon, this was a game that wasn't too hard for me to finish. I was mighty tempted at times to look up solutions, but the known restriction of "moving faster does not win" helped me to power through and solve things on my own. One thing to note: I totally would have streamed this on a Sunday if possible. However, my setup only works if I have an additional monitor besides the one for OBS to show the art stream, and I can't do that if I'm running a Steam game full screen. I only have two monitors. Sunday is locked to console games.
I enjoy the little interactions between the characters. It kind of stinks that they were all fired from the factory, but considering they don't even know what it made, it feels a little justified. (Mark probably didn't want to bother making anything too complicated to write. It's a puzzle game. Most of those don't even have this much story.)
You might notice a couple of cuts. Both of those were over a minute of trying things just about the exact same way as I had done the first time, because I couldn't see the intended solution (or anything close to it) right off the bat. Don't worry: you didn't miss anything worth showing.